Monday, 31 March 2014

Reading Image File using HDL

Storing image file onto FPGA has two main steps

  1. Converting image file format to co-efficient file format(COE format)
  2. Storing the COE image file using BRAM(block ram IP core)








1. Converting image to COE format:

In this tutorial we will try and convert JPEG image to COE format using a matlab code. It can also be used for file formats  as bmp, gif, and tif too. Locate the image to be converted in the working directory and run the program given below. After successful execution the program will ask for the location of the image to be converted following which the converted image file will be stored in the same working directory. Copy this .COE file and don't make any alteration to it.  (Here make sure that the image file if of size 240x160)
















































This format is a RAW image file which saves the values of the pixel in an array(1 Dimension). First two lines of this file are used to indicate the data type(hex/binary/octal etc) and second line marks the beginning of  the pixel values. 


2. Storing COE file in BRAM IP core

Create a new project in Xilinx and in the new source file wizard click on IP(core generator and architecture) . Name this file as "mymemory" and click next


Select Block Memory Generator v2.8 in the submenu RAMs & ROMs under the Memories & Storage Select Next, then Finish.



The .coe file produced by  will contain 240×160 = 38,400 bytes. Following the procedure described we can use the Core Generator to create a read only block memory component "mymemory" of size 240x160, which is 8 bits wide with a depth of 38400 .





















Click on Load Int File and click on Browse. Place the COE file generated in the location where the browsers points to. It will be in the "ipcore_dir" folder of your project.





















Once the file is loaded we have an option to view the contents of your COE file . To view your coe file click on "show" . Verify if the width and the depth of your image file matches with the one which you have provided for the IP core. Once verified click next and generate. It might take time for the IP BRAM to get generated after which it will appear as a module in your project directory. After successful creation of IP BRAM and COE files your image is now ready to be operated on. You can perform all types of image processing algorithms like smoothing,edge detection , noise reduction etc. Try all these steps and check if you got it right. queries are welcome . Thank you



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Sunday, 23 March 2014

Frequency dividing circuit with minimum hardware




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Most the FPGA boards these days come to high frequency oscillators in orders of 50Mhz/100Mhz and the circuits which we have to drive using FPGA work on lower clock rates. So clock division is the need for such applications.  Though Xilinx provides DCM IP cores for clock division, they are board specific and appear as a black box. With the counters explained below you can customize your code and synthesize it as per your requirement which are independent of the board you use.


Divide by 2 counter :


Its one of the simplest and most used counter which requires only one D-Flip Flop. We have to first design a D-FF and connect the Q-bar output to the D input to get division by 2. Waveform based simulation can be used to verify your design. You can notice that the o/p will have 50% duty cycle too.
Given below are the code with RTL schematic created using PlanAhead tool. You can verify the code for and the RTL.





RTL/CODE:















Simulation results:








Divide by 3 counter :


For divide by 3 counter we have to desin two modules
1. mod 3 counter
2.Dff

Dff code has to be modified in this case as the FF has to be transparent to D only on the negative edge of the clock..

With slight modification for the D-FF code we can create the DFF for neg- edge.  We have to use a OR gate to get the final o/p. The RTL gives the clear design for divide by 3 counter.





RTL/CODE:














simulation results :









Divide by 4 counter :


If you notice , the design for divide by 4 is similar to the divide by 2. Here we have two divide by 2 counters in cascade. This situation makes our efforts easy as we don't have to rewrite the code for div4 counter. All we have to do is to instantiate the div2 counter twice and connect them is cascade as shown. Here there is no need of any other logical gates like in case of Div3 counter. Refer to the code and RTL for div3 counter as shown below. Individual reset are used for the DFF and they must be set in order. First the D-FF X1(rst1) must be reset(high) and then turned low. Next you have to reset the D-FF X2 high followed by low.





RTL/CODE:




simulation results :








Once the deign for divide by 4 is complete you can extend the same concept for all mulitple of 4 division like 4,8, 12 etc. Only modification you require is the number of D-FF stages. For divide by 8 counter you need  3 D-FF in cascade and for 12 you will need 4 and so on... Below are the design for 8 and 12 counters . Try and design it with the same codes and instantiate them accordingly.























Divide by 6 counter :

Not much complex , just 3 D-FF and cascading them gives us divide by 6 counter. Coding is quite simpler as compared to divide by 3 counter. Try and code it yourself if you get stuck , you can refer my code below with RTL schematic.












RTL/CODE:



















Simulation results:





We will update the remaining counters as and when the design is ready. Thank you . Keep reading .